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Amazing frog game dev cardboard boxes where they are
Amazing frog game dev cardboard boxes where they are






The objective in The Last Door on the Left is so simple, it's suspicious.

amazing frog game dev cardboard boxes where they are

Here's what I managed to find: The Last Door on the Left To rummage for the side projects and the hobbyist items. So, I wanted to take a moment to scrub through itch.io for some games off the beaten track. I'm as guilty of displaying this bias as anyone. We ignore the little fish because, by focusing on the slightly bigger ones, we already think we are absorbing everything "indie". The danger in this thinking is that we often disregard the latter kind of creation. Mid-tier products with sizeable budgets and ambitious marketing campaigns get lumped together with bedroom projects developed for self-education or recreation. Therefore, it doesn't describe much about the game itself. So, the label "indie" doesn't tell us much about the production conditions in which a game was made. A development team for such a game can consist of a single person or a group of fifty. However, go any deeper than that, and we must acknowledge that indie games aren't a monolith.Īn independent developer could spend anywhere from nothing to a few million dollars on a single title. Using that dichotomy is fine if we're talking about video games in the most general terms possible.

amazing frog game dev cardboard boxes where they are

Independent releases are able to satisfy niche interests and may not necessarily speak to a general audience. And then there are indie games which we understand to have lower production values but more room for experimentation. There are AAA games which we broadly describe as being high-budget and polished. When thinking about games, we tend to sort them into two big piles, piles that we didn't really have twenty years ago.








Amazing frog game dev cardboard boxes where they are